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The Offical Website of the Khorne Kommando's, a light hearted Guild War's Guild on the Fissure of Woe Server which focuses on having fun and kicking arse while doing so.
 
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 Guild Rules for WvW

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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeFri Oct 25, 2013 10:19 pm

1. Kill the Dolyak.

2. All siege golems shall hereinafter be referred to as "Steve"

3. Do not rub Willy.

4. If Wicked is up, all is well.

5. If Wicked is down, run like hell.

6. All Omega Siege Golems shall hereinafter be referred to as "Professor Steve"

7. If a party wipe happens, spam map chat with "OMG go back to tetris"

8. There is a minimum 3 pint requirement before entry into WvW is allowed.

9. Remember the guild saying when planning an attack "what is the worst that could happen" bonus points for party wipe after saying this.

10. It is perfectly permissible to mine materials in the middle of a zerg fight.  

Please feel free to add to this list as you see fit.


Last edited by Candy Spoon on Fri Oct 25, 2013 10:43 pm; edited 3 times in total
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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeFri Oct 25, 2013 10:23 pm

11. It is guild policy to always have a kite displayed when not fighting.
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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeFri Oct 25, 2013 10:26 pm

12. The combat ranking of the guild is as follows:-
- Wicked
- Mr Moa
- Everyone else

13. If in doubt stack.

14. If rule 13 did not help, run and see rule 7.
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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeFri Oct 25, 2013 10:28 pm

15. If a person has a cool name, invite to guild.

16. If a player is not in a guild. Invite to guild.

17. Yell "DUDE" at every opportunity for bonus points.

18. Bonus points do not apply to Willy.

19. Veni, vidi, saltaret.

20. All res'ing is hereinafter referred to as a "rubbing," please note rule 3 still applies.


Last edited by Candy Spoon on Fri Oct 25, 2013 10:40 pm; edited 1 time in total
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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeFri Oct 25, 2013 10:34 pm

21. Why are you not stacking? If you do not not know what stacking is, please see rule 7.

22. If the borderland you are in is active and victory hangs on a knife edge, the correct request in team chat is "can anyone help with the jumping puzzle."
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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeSat Oct 26, 2013 4:49 pm

23. If you are hideously outnumbered, remove your armour. This will scare the enemy away.

24. If you ever find yourself lost or have no clue what you should be doing, obey rule 1.
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Katarina Un Falas




Posts : 41
Join date : 2013-09-09
Location : DK

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeSun Oct 27, 2013 1:20 pm

So lets say that out of pure curiosity that someone didn't have a kite @ #11.. Not me, I do totally have a kite!.. Ish.. Then what would happen? #7?
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Katarina Un Falas




Posts : 41
Join date : 2013-09-09
Location : DK

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeSun Oct 27, 2013 1:44 pm

25. If you make anyone from the guild KYSA tag down - instant 100 bonus points. Another +100 is awarded if you manage to do that without using any supply.
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Katarina Un Falas




Posts : 41
Join date : 2013-09-09
Location : DK

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeSun Oct 27, 2013 1:55 pm

26. From this moment, ANY player from the server Vabbi shall be referred to as a "vabbit".
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Katarina Un Falas




Posts : 41
Join date : 2013-09-09
Location : DK

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeMon Oct 28, 2013 8:04 am

27. If all else fails, supply camp raids is always the next thing to do.
EDIT: Unless of course, if #1 applies by presence of dolyaks.


Last edited by Katarina Un Falas on Mon Oct 28, 2013 1:57 pm; edited 1 time in total
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Candy Spoon




Posts : 76
Join date : 2013-08-25

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeMon Oct 28, 2013 1:48 pm

28. Our current method for taking a fort with no rams available involve throwing yourself at the gate until dead. We will take those gates down 1hp at a time!

29. It is guild policy that suicidal runs on siege equipment must be done at every available opportunity. Bonus points for stealthing up to them without being noticed. Points are deducted for surviving the attempt, that is just not how we roll.
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Katarina Un Falas




Posts : 41
Join date : 2013-09-09
Location : DK

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PostSubject: Re: Guild Rules for WvW   Guild Rules for WvW I_icon_minitimeMon Oct 28, 2013 6:39 pm

30. Dead? Spam "RESPLS" in /say chat.
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